Geometric computation and the art of sampling
Jiri Matousek
Department of Applied Mathematics
Charles University
In computer graphics, in numerical integration, and in many other
applications, one needs uniformly distributed point sets to approximate
continuous distributions. Random sets are not bad but there are better
ways, at least if the dimension is not too large. For derandomizing
algorithms in computational geometry efficiently, pseudo-random samples
with suitable approximation properties have to be computed fast. For
geometric range searching, uniformly distributed point sets are needed
as a bad example in lower bound proofs. All of these topics have a
common underlying theme: geometric discrepancy. Geometric discrepancy
theory studies the question ``How uniformly can an n-point set be
distributed in a given region of space?''. I plan to discuss some of
the classical mathematical results and techniques, more recent
combinatorial connections of geometric discrepancy, and relations to
various subfields of computer science, such as indicated by the
examples above.
Most of the material is covered by an excellent book by Chazelle just
finished, and a book by the speaker, soon to be published by Springer-Verlag.